Someone has broken into the tombs, unleashing the Curse of the Pharoah. Join the new Pharaoh on his quest throughout Upper and Lower Egypt, battling wildlife and unexpected things in order to get to the tombs and seal them back up.
Development Notes:
Going to implement a weapon switch system. (Start menu, or input press)
Enemy Drops for health and looking at a currency system for shops.
Going to add secondary maps to each city with different levels to play in each location.
Adding a transition level when going to map location, where player has to traverse a level to get to the location.
Improved level design to create a better flow.
Looking at potentially doing a boss weakness.
Refine Pixel Tiles to keep improving overall look and feel of game.
Add animation to bosses.
Add in puzzles and levels that require some thought to get through
More enemies, more bosses, more powerups/weapons, more lore
Shops and more NPC dialogue, and more enterable buildings/areas.
Improve slowdown of sprites on screen during boss fights.\
More sfx and more background music during gameplay.
Cutscenes?
And last but not least, looking for feedback from the community. What would you like to see from this. I know my ambitions are large, but I enjoy the challenge. Any cool ideas/features/tips are appreciated. Please comment good or bad on what you think. Let’s make something cool!