Land Ahoy!


The Story Thus far:

There once was a lass who ruled the seas,

She found sailing came with too great of ease.

Yearning for a challenging new frontier,

She put wheels on her boat and left the pier.

Having traded the ocean for sand,

Now she’s a pirate of the land!

Play as the pirate Susanna the Fair as she attacks and pillages anyone who stands in her way across the land, Including the Nasty Pirate Blowbeard, the feared pirate of the sky! Prove once and for all what is best, Sea, Air, or Land!

Gameplay:

In this game you are tasked with sailing your ship across the land while smashing everything in your path. You can leave your ship at any time to fight enemies and steal their treasures, then carry those treasures back to the ship. but whatever you do, don’t fall on the ground!

The Creators:

Featuring the amazing art and character design of Alan Caudel AKA DummyDuck that takes full advantage of everything the NES is capable of.

Music and SFX by Logan E Schad AKA Logana that really adds a swinging swashbuckling energy to the gameplay.

Coding /Game concept By Brad Hammond AKA SciNEStist, cramming as much fun and adventure as possible into this demo.

Credits
Role Name
Coding and game concept Brad Hammond
Graphics and Characters Alan Caudel
Music/SFX Logan E. Schad
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Reviews
5 stars for creativity! Like the story, the music and the graphics. Well done!
The game looks, sounds and plays great! Love the autoscrolling landboat mechanic, gradient art style and recognizable music. Also, for my lack of gaming skills, the unlimited continues are a big plus.
Love the graphic style and colors, very distinctive and unique. It has a nice sense of depth for a 2D platformer. Great job!!!
Not only is it inventive for an NES title, it has a lot of personality.
Had a lot of fun playing this! I love the risk vs reward element. Slight bug, my ship disapeared when I'd lost a life. The animations and BG are outstanding (not sure about the muddy sea colour).
Steep learning curve (for me anyway) but I kept at it and I think it's something I'd really get into. Hope you can expand on it, I imagine there's some cool things you could do with the concept!
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