About ShinJo
Midnight Zone
GAMEPLAY:
Hit ‘Select’ to use Dr. Theron’s BarrelEye Lens that allows you to see the hidden light spectrum.
Hit ‘Select’ to return to Normal spectrum – Make sure to CONSERVE battery power.
Hit ‘Up‘ to enter doorways.
Collect Batteries to charge the lens
Search for hidden doors that can be opened with keycards.
*Currently a proof of concept – we removed enemies for ByteOff but will upload soon to the main game library.
STORY:
We are heading deep within the earth’s largest known habitat – larger than all other habitats combined. Yet despite its size – scientists know almost nothing about it. It is a place where even the sun’s light cannot reach. A void of darkness where life still exists. . .
Creatures alien to us – create wondrous illuminations of light that can be used for communication, to repel predators… and to lure prey. . .
It is here that Dr. Alistair Theron, renowned optical scientist – is testing a lens that can view a light spectrum otherwise unknown to humans.
Code name. . . Barrel Eye.
Named after a deep-sea fish whose tubular eyes are highly sensitive and adapted for collecting light.
Dr. Theron has explored more deep sea terrain than any other human being alive. At these depths, the pressure is immense – reaching upwards of over 1000 times that of the surface.
Little is known of what might exist down here – in the blackness – lurking in the shadows of the earth’s deepest frontier.
A world known only as. .
The Midnight Zone.
Credits
Role | Name |
Project Lead/Writer/Level Design | Shin Jo |
Art & Animation | Jonathan Cappolino |
Programming | Peyton Thiele |
Music & SFX/Productions | R-Sen Productions |
Special Thanks | Brad Hammond |
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